NEO Spring Compo 2008 (75 entries total)
The PSP APP division of NEO SPRING COMPO 2008 (11 entries total)
The PSP GAME division of NEO SPRING COMPO 2008 (26 entries total)
The NDS/GBA APP division of NEO SPRING COMPO 2008 (13 entries total)
The NDS/GBA GAME division of NEO SPRING COMPO 2008 (25 entries total)
Position | Project Title & Forum Link | Author | Click the photo to download it |
No. 1 |
[PSP
GAME] Bugz Nickname: InsertWittyName Projet name : Bugz From : England Division : PSP GAME Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping. Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level. You only get one attempt per level, so choose your initial position wisely, timing is key! -= FEATURES =- - 17 levels of addictive gameplay. - Online high score table - view and upload scores in game. - Save & load of player and autosave feature. - Game share ability. - Official PSP dialogs. - Custom soundtrack. - Play MP3 files in game from MUSIC/ or PSP/MUSIC/ folder. - Plus much more! The gameplay idea is based on the excellent flash game Boomshine |
InsertWittyName |
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No. 2 |
[PSP
GAME] POLYGUNWARS v0.5 Nickname: ahrimanes Projet name : POLYGUNWARS From : Mexico Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10: NO Project description: PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter.. developed in C++ usin JGE++ libreries... Whats new? Finally new release POLYGUNWARS V0.5 alot of changes: recoding of the enemy system for the seek of optimization... you will experiense a better movement of the elementes. bulet system has been modified to fell like wee relly play in an analog.. if you press TRIANGLE 0º,CIRCLE 90º. the bullet system will shot som bullets in 25º and 65º to fill that range... I think this must be awesom to play in a dual analok mod.. sadly i dont have it... all GFX totally redrawed (learned to make them glow, thanks youtube.) when you get killed you can see who kill you. new FX for the BOOM(press L) now we have Geometry wars sound track. naow we have Geometry wars SFX. new enemys: Red blackhole, pinkbox, pinkyboxy,blueseeker. enjoy.. C.F. 3xx |
ahrimanes | |
No. 3 |
[PSP
GAME] BlowUp! - 1.0 RELEASED! Nickname: Gambiting Project name : BlowUp! From : Poland Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: It's an OpenGL,full 3D game,in which you are driving a tank,and you have to destroy your opponents,and collect all coins. Environment is fully textured,with working collisions. Game difficulty changes with each level. Sorry but there is no motion sensing as I don't have fat psp to test it. So,the game is made for 3.xx kernel,runs fine on Slim on 3.90M33-2. My friend tested it on 1.5 kernel an said it's working,but it's unconfirmed by me,so you have to see by yourself. In each level,you have to collect ALL the coins.After you do it,level changes,there are more enemies and more coins to collect. On the hardest level there are 100 coins to collect. Level look is random. |
gambiting |
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No. 4 |
[PSP
GAME] Orbid V2 Nickname: Slasher Project name : Orbid V2 From : Canada(Coding) & Sweden(Graphics and sound effects/music) Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description : Orbid is a unique game in which you're a small orb struggling to survive. You must eat the smaller(orange) orbs in order to gain points and survive in this dangerous world. All the while, you'll be avoiding larger orbs or else you'll become their dinner! Quick, fun, arcadish gameplay. Orbid contains 5 distinct single player game modes. ~~~ Normal Mode Level based, in which each level will become increasingly harder for you to survive. ~~~ Survival Mode Survival of the fittest. Survive for as long as possible before you become the enemies dinner. ~~~ Time Mode Beat the clock. Eat as many helpless orange orbs as possible. For each one you eat, your timer will +1; and for each set of orbs you eat, you'll recieve a 15to20+ random amount of time. ~~~ Mine Mode Avoid the mines! Your goal is to eat the helpless small orb each round while avoiding the various scattered mines throughout the map. ~~~ Dodge Mode Avoid the roaming orbs! Try to survive for as long as possible. Orbid now contains a multiplayer mode for playing online against a friend. It uses netlib(http://youresam.team-duck.com/netlib/), so you must set up a netlib server in order to use it. Just change the ip.txt in the data folder to the ip of the server you want to connect to. NOTE: This multiplayer mode is in a very experimental stage. It's in an early beta stage and isn't 100% guaranteed to work. It may or may not work. ------------ ~ Controls ~ ------------ ~ Menu X to accept TRIANGLE to go back LEFT/RIGHT/UP/DOWN to navigate ~ Game START to pause game (If paused; press start to finish the game, or press TRIANGLE to go back) ANALOG - Move player around |
Slasher |
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No. 5 |
[PSP
GAME] Dororo's Adventure Nickname: b0rk Project name: Dororo's Adventure From: Europe Division: PSP Game Original enter: YES Support Motion: NO In last NEO Compo this project have won in the top 10: NO Project description: One day Dororo found he had run out of tea and lacking exercise decides to trek into the forest and up the mountain to collect some more tea leaves (special brew no.3). Along the way Dororo soons finds someone has been dropping little tied up bags. He decides to collect them all and follow the trail so that he can give them back. Tested on firmware 1.50. Tested on firmware 3.71 M33 (thanks SANiK). Tested on firmware 3.90 M33 with 1.5 kernel addon (thanks cdesseno). Tested on firmware 3.90 M33-2 (Slim) (thanks gambiting). |
b0rk | |
No. 6 |
[PSP
GAME] Tetriabetes 1.43 Nickname: dragula96 Projet name : TetriAbetes From : {U.S.A.} Division : PSP APP ( PSP GAME) Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO (NO ) Project description: { TetriAbetes is a Tetris Clone for the PSP, A Very Very good Clone for the PSP!} |
dragula96 | |
No. 7 |
[PSP
GAME] Kitten Cannon Nickname: SG57 Projet name : Kitten Cannon From : USA Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Here's a PSP clone of the popular flash game "Kitten Cannon" by Dan Fleming. Kitten Cannon is very simple to play and maybe harder to watch if you're the squeamish type Just aim the cannon using the up/down directional pad buttons or analog stick and use [X] to fire. The red bar on the cannon indicates the power of your shot. Leave the rest to gravity and the objects that litter the ground. Press [START] to pause and SELECT while paused to return to the main menu. My high score is 3852 feet! Beat that score and I'll give you a cookie Take screenshots with the TRIANGLE button - saved in "Kitten Cannon/Screenshots/'. Highscores are now automatically saved in the Screenshots folder. Please redownload if you have a version released before 8 AM on this boards time. (just replace the eboot and add a screenshots folder if you dont want to have the longer transfer time). Credits: Game sprites, game sound effects and concept are from the flash version of Kitten Cannon so the rightful authors of those get credit as well. The background music is the instrumental version of Daft Punk and Kanye West's - "Harder Better Faster Stronger". This uses OSlib, an advanced 2D graphics library for the PSP. The OSlib intro was created by Brunni. AlwaysAmiYumi for quick, responsive testing. Everything uncredited so far was done by me (SG57). |
sg57 |
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No. 8 |
[PSP
GAME] Scogger 0.2 Nickname: Scognito Project name : Scogger From : Italy Division : PSP Game Original enter : YES Support Motion :NO Project description:This is the port for the Sony Playstation Portable of the ds game Scogger. The goal of the game is to make the frog jump over all the tree trunks. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward! Clean the stage for going to the next level (they are 10 out of 100 different random ones!), "cross" for restart the level, or press START to go to the next one. This trick is only avaiable if you make the so called "konami trick" (you know what is that, didn't you?) at the at the titlescreen, (with the exception "B" and "A" button are mapped to "square" and "triangle"). Thanks Kenney (www.kenney.nl) for graphics! |
scognito |
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No. 9 |
[PSP GAME] Sushi Rubik version 1.2
Nickname: teamsushi Projet name : Sushi Rubik From : Canada Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: A virtual Rubik Cube game for the PSP by Team Sushi. Here is a fun little project that I made in the fall, but never got around to releasing. I've tuned it up, and I think it works well. So enjoy. Features: - 3x3x3 classic Rubik's Cube simulator - default controls can update all but back face without rotating, with two alternate sets of controls. - undo/redo all moves - save/load current cube in progress - timed challenge from a scrambled cube, and freestyle solving modes - recorded high scores for timed challenge, compare with your best time - beginners solution style autosolve - 4 visualizations of cube state for a background - estimate of moves remaining for a beginner's solution - animated rotations - works in French or English The cube shows either the left face, front face and top face, or it shows the left face, front face and bottom face. Auto solve does a beginner's style solution for the cube to solve the top layer cross then top layer corners then middle layer edges, then bottom edges, then final corners. |
teamsushi |
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No. 9 |
[PSP
GAME] Heartlight Deluxe PSP 1.0
Nickname: MK2k Projet name : Heartlight Deluxe PSP From : Germany Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Written in C using SDL, Heartlight Deluxe PSP is a clone/remake of the classic Epic Megagames' Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Heartlight Deluxe PSP comes with 70 braincracking Levels, a Level Editor, a Level Recorder (a successful solve of a Level is recorded and can be played back), an exclusive Hardcore Breaks Soundtrack. Please read the readme.txt for details! |
MK2k |
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No. 10 |
[PSP
GAME] Motion Pong 0.2 Nickname: Bumuckl Projet name : Motion Pong 0.2 From : Germany Division : PSP Game Original enter : YES Support Motion : YES In last NEO Compo this project have won in the top 10 : NO Project description: Motion Pong 0.2 is a special Pong Game for your Sony PSP. Motion Pong 0.2 can be played with the "Neoflash PSP Motion Kit" or via the PSP Cursor Controls either. It's your choice. The CPU Bot(that's the enemy paddle) is pretty good, but it can be beaten. If you can keep the ball flying for a long time you will get some powerups to slow down the speed of the ball, increase the speed of your paddle or stop the bot for a very short time. Changelog: -added a small menu -non-kit version and kit-version packed in one application -fixed bot-difficulty(before it has been unbeatable) -added 3 power-ups: °Increase the speed of your paddle °Slow down the ball °Stop the enemy paddle for a very short time -change the way of controlling while playing (X and O) |
bumuckl |
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[PSP
GAME] KOPBANPSP 0.41 Nickname: KALTORAK Projet name : KOPBANPSP From : SPAIN Division :PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: This game is a Clone of sokoban For those who haven't heard of Sokoban, it's a puzzle game where, while viewing everything from above, you try to push boxes around a maze to place them into designated locations within the maze. The following are the improvements to KOPBANPSP since version 0.09: * Movement doll * System saved game * System load items * Levels KOPBANPSP (17 LEVELS) * Levels Boxclone (93 LEVELS) * Levels 100BOXES (10 LEVELS) * Levels ANOMALY (29 LEVELS) * Icon for xmb * Image for the Xmb * Use Of Stick to move the character * Implemented the opportunity to take a step back by pressing O * Implemented bookshops Desbloqueables At the end of each library * Modified KOBANPSP And Add New Levels * Implementados sound effects of walking and moving boxes * Including Level 2 Echo _DSCS_ by the Libreria KOPBANPSP * Fixed bug found by Alpha 5 towards that sometimes step back adjudge * Fixed Bug found by Loopin that by the barrel of the menu was very fast. * Cambiados Menus for the new echos by Loopin * Introduction maps bookshelves for the selection to be more graphic * Introduced music in the menu and the game sent by Kei * Modified the sound of walking sent by Loopin |
kaltorak |
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[PSP
GAME] Aap Lander Nickname: BlackShark Project name : Aap Lander From : USA Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description : A lunar lander like game, with lots of maps, must collect the keys to get to the next level, dodge enemies and stop klaas from destroying the moon from the inside out, It will take you from the cursty moon exterier to the Metal grids if the interior, all the way to the depths of hell....in the moon....moon hell... good luck, remember, each map has its own time limit! So watch out. OH, almost forgot to mention that you can load your own mp3's whilst in game at the pause menu. NOTE that it trys to start in ms0://Music/, so if you don't have that directory, the file browser will look weird, just click on the 2 dots to bring you back a directory and navigate to your music folder. MAP EDITOR, this comes with a map editor, to make your own maps with (well duh) pretty neat. you can just pop them in the 'map' directory and load them from the game, easy eh? THANKS EarthQuake A little background story on Developing the game, I've been working on this for well over 5 months, and i don't mean work a little, forget about it for 2 weeks, then get back to it, i mean day in and day out, since October. It is my first tile engine, so please, go easy on me, and I've gained a little more respect for the words, "Death March" and "Crunch Tiem" (hell, i even somehow convinced my parents to let me stay home from school today to work on the game) Any way, enough b&tchen'. |
BlackShark |
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[PSP
GAME] NIKWI DELUXE PSP Nickname: deniska Project name: Nikwi Deluxe PSP From: USA Division: PSP Game Original enter: YES Support Motion: NO In last NEO Compo this project have won in the top 10: NO Project description: Platformer... ------------------------------------------------------------ NIKWI DELUXE PSP You play as a 9 year old boy in a game about his absolute dream: a world made of candies! Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping high - although his falls are not as good as he would like - and this is his only armor against the monsters which try to turn his dream into a nightmare. INSTALLATION ---------- The game will only work on 1.0,1.5 and custom PSP firmwares. Copy nikwi_deluxe_psp folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion 1.0/1.5 FW users should copy nikwi_deluxe_psp folder to ms:/PSP/GAME and substitute ms:/PSP/GAME/nikwi_deluxe_psp/EBOOT.PBP with one from 1.5_EBOOT folder CONTROLS ------ [ TRIANGLE] JUMP / SELECT MENUS [ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS [ O ] SELECT ON CONFIRMATION / PASSWORD SCREENS [START] PAUSE/BACK TO GAME |
deniska |
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[PSP
GAME] Bumper Harvest Nickname: Kagato Project name : Bumper Harvest From : Australia Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Bumper Harvest is a tribute to a very popular (and very addictive) casual game for the PC. Use the D-Pad to aim the ball launcher left and right. Hold down L to fine-tune your aiming. Fire the ball by pressing X. As the ball hits the small bumpers, they light up and are removed from the field. Hit all the red bumpers to progress to the next level.
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Kagato |
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[PSP
GAME] Unofficial Cave Story:Return To World
Nickname: Leviadragon Project name :Unofficial Cave Story:Return To World From : Italy Division : PSP Game Original enter : YES Support Motion : not yet.. In last NEO Compo this project have won in the top 10 : no Project description: My Project is a platform/action game inspired to Cave Story :Doukutsu Monogatari (a wonderfull freeware game for pc). --In Title Menu PRESS START to start to play The game is simple : There are 3 type of games 1)Catch the mimigas that fall from the sky, 2)Ride the Green Tea Dragon, 3)Escape From the Boss. They are very intuitive , however this are the controller button Button L for change level (at any time) BUtton R for 2 PLAYERS directional cross for moving 1 player square , circle , triangle for move 2 player cross for confirm level selection -It is possible to play with 2 player with only one PSP -There is the succession of night and light i hope that this game entertains you. |
leviadragon |
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[PSP GAME] AgenaWorld 1.5 Nickname: edepot Project name: AgenaWorld 1.5 From: USA and China Division: PSP Game Original enter: YES Support Motion: NO In last NEO Compo this project have won in the top 10: NO Project description: One day AgenaWorld Version 1.5 (for Sony PSP) ------------------------------------- This version works on PSP Slim and PSP Phat. It also supports TV out (on PSP Slim only). For TV, put in the cable, select external display from XMB, run the program under PSP Slim and follow the instructions on the screen to choose resolutions. Major features are custom fonts support and better physics for a ghost ship. To see all the fonts (part of splash screen), run it on TV mode. The goal of the game is to find and reach EARTH using the spacegate cubes. Storyline: ---------- In the near future, you captain a spaceship with extra-ordinary technology. Powered by nuclear fusion and fission generators and supported by ion micro-thrusters and gyroscopes, your ship can support long-term journeys. After a long travel in hybernation across the deep space, you come across the Juniper Belt and discover a mysterious asteroid surrounded by many "hypercubes". They are alien in origination, but one thing is known, when your ship touches one of the cubes, a gravitation assist field is generated around your ship. Firing an EMP afterwards, activates the field and your ship is slingshot at great velocity towards a destination pre-allocated by the respective cube touched. It is year 2492, the year that all nine planets are lined up end to end from the sun to pluto. With the help of the cubes, you are able to travel to distant galaxies, nebulas, and even all nine planets in the solar system, overcoming the laws of relativity. AgenaWorld is a classic space shooting game similar to (and a little aiming towards) the "Homeworld" PC game, but has its own unique features. Press RTRIGGER Button in game to see mission objective. Supports multiplayer (PSP to PSP) via infrared. See below for more details. |
edepot | ||
[PSP GAME] Convey! Nickname: Saulotmalo Project name : Convey! From : Spain Division : PSP Game Original enter : YES Support Motion :NO=-) (i've been working with motion integration but it is imposible to use it with SDL :S I think it can be because of sdlmain I'll try to change it in the future but.. by now there is no motion sensor) In last NEO Compo this project have won in the top 10 : NO Project description: In this game you're a ball that is running in the screen. You have to get all the blue balls and cross the end line to go to the next level. There are 7 levels but you can make your own easily by using the level editor. I you can send me your levels for the next releases to my mail. |
saulotmalo |
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[PSP GAME] Paper Battle v1.0 Nickname: MictchellJm Project name : Paper Battle (currently version 1.0) From : US Division : PSP Game Original enter : YES Support Motion : NO(but would love to add it if LUA player had the ability!!!) In last NEO Compo this project have won in the top 10 : NO Project description: This game is based of a game that me and my friends use to play before we had PSP, DS, Cellphones, etc. That game involved a piece of paper and 2 pens. On the game you would fold the paper into halve and draw a line down the middle. Next each person would draw 10 people 5 tanks, 3 cannons, 2 heli's, and one base. Each item had a predetermined life(amount of hits before dead). They would then take turns shooting at each other. You took shots be placing a dot on your side of the field opposite of where you wanted to shoot. Next you would fold the paper over and push hard with the pen on the back side of the paper. This would transfer the dot across the field, causing a shot. That would hurt the character if it hit it, until it was dead and scratched out. The point of the game was to be the last person standing. SO my game is very similar to that but electronically. Also I've added difficulty levels that make it harder to shoot and hit. This game is the second released game by me and my company(the company consists of just me.) I spent all year on this and if it doesn't rate well I will probably sell all my PSP stuff(All ready packed up) and get a new laptop to code windows programs, and our school's $5,000-8,000 robot for FIRST Robotics. I wished I could have had time to ad AI but thats somthing that might get added in a future game. Also since LUA doesn't support the tilt sensor I was unable to add that to my game. Thanks for taking the time to read this and try my game. |
mitchelljm |
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[PSP
GAME] Kakuro Nichiyou PSP 1.1 Nickname: MK2k Project name : Kakuro Nichiyou PSP 1.1 From : Germany Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Written in C++ using the JGE++ Engine by Dr. Watson, Kakuro Nichiyou presents 234 hand-picked/created Kakuro Puzzles for you to play and to let the built-in solver solve for you. Kakuro Nichiyou comes as PSP version as well as Windows version. Features Features: - Kakuro Nichiyou features 234 hand-picked/created Puzzles from Puzzlemakers all over the world. Permission granted by Otto Janko, a great Puzzle collector, visit his website: www.janko.at - Play Kakuros by setting numbers in the free fields, you can even make "notes" in each field (small numbers from 1..9) - In Kakuro Nichiyou you can save your current progress to one of 20 different save slots. - Kakuro Nichiyou features a solver which is work in progress. In the current state it is able to solve 203 out of the 234 Puzzles completely. It cannot find a solution for the other puzzles but gives you the found notes of the remaining fields (or maybe just a good laugh =D). |
MK2k |
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[PSP
GAME] Asteroid Barrier v1 [LUA]
Nickname: pipagerardo Project name : Asteroid Barrier From : España Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Pong very special in space. PSP Firm: 3.xx Levels: 10 Players: 1 or 2 in the same PSP. Text: Spanish, but is easy. Pipagerardo has released version 1 of his Asteroid Barrier homebrew game, and it certainly looks impressive enough. We did a bit of digging around to find out more about this game, and we've realized the game is a little bit like Pong with machine guns. You see, the object of the game is to send as many objects as possible to the goal of your opponent. The screen's split in half, and the player basically has to keep on moving around and firing to hit the opponent's scoring quadrant till time runs out. The single player game has 10 levels, and there's also a multiplayer mode for you to try out. |
pipagerardo | ||
[PSP GAME] Let's Roll! [FINAL VERSION] Nickname: Da_MerV Project name: Let's Roll From: US Division: PSP Game Original enter: YES Motion Support: YES In last NEO Compo this project won in the top 10: NO Project description: Simple yet entertaining game demonstrating the possibility of motion integration and pseudo 3D in Lua. Long description: This game is a demonstration of the power and capability of Lua. In this game you must tilt the PSP to roll the ball along a course to the goal. As the levels pass, the courses get more challenging, and the ball rolls faster. A great game for anyone and any age! Featuring: -Realistic control with the motion kit -Pseudo 3D levels and great graphics -Simple gameplay for any age player -Small size: the entire pack is only 1.56 MB uncompressed |
Da_MerV | ||
[PSP
Game] Look Out! v0.70 NeoFlash Edition
Nickname: Tanos Projet name : Look Out! From : MEXICO Division : PSP GAME Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description: Look Out! is a simple Lua coded game. Yor goal is to reach the other side of the screen avoiding multiple bullets. The game is still in a long process of developing, the version here posted is version 0.70 with some improvements: *Added NeoFlash Image *Added movement with analog stick *Supports FW 3xx |
Tanos | ||
[PSP
GAME] Avoid It v0.2 Nickname: cdesseno Projet name: Avoid It From: Argentina Division: PSP Game Original enter: YES Support Motion: NO (I didn't have the PSP motion kit to test it ) In last NEO Compo this project have won in the top 10: NO Project description: Info The main objetive of the game is to avoid all the enemies (there are three types). It is written in C and the graphics are made with The Gimp. Levels There are eight different levels where you can play. Each level is customized with different enemy's type, enemy's speed and duration. The levels need to be previus unlocked if you want to play them from the main menu. Special objects
Controls (in the menu)
Controls (in the game)
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cdesseno |
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[PSP GAME] Impact Nickname: Slicer4ever Project name : Impact From : USA Division : PSP Game Original enter : YES Support Motion :NO=-) (i didn't even know the psp could do motion...i'll have to look into this as my game may work wonders with motion) In last NEO Compo this project have won in the top 10 : NO Project description: k so basically the aim of this game is to collide with yourself one of you starts in top left the other starts in bottom right the bottom right has inverse controls to the top left object white blocks - walls green - speed red - slow think of them as a stop light if i manage to i'll try and update the game with a tutorial before the 20th but as of now i have to work on a machinima that me and my friends are doing see readme for all the features=-). |
slicer4ever | ||
[PSP GAME] The
chronicle of Mr. SUN ! Nickname: Dm79 Project name: The chronicle of Mr. SUN From: ITA Division: PSP Game Original enter: YES Motion Support: NO In last NEO Compo this project won in the top 10: NO Project description: Simple Shot’em up with orizzontal scrolling. Long description: This game is realized with luaplayer mp3 support. Is a full game there are 5 stage with boss + Final Boss. Featuring: -Select stage -use mp3 music -Simple gameplay for any age player -Funny comic story… |
dm79 |
the NEO Reviewer report zone
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SEE YOU AT NEXT NEO SUMMER COMPO AGAIN --- AUG.20th 2008!