AFKIM is an (almost) universal messenger client for PSP (Supports: AIM, ICQ, MSN, GTalk, Yahoo!)
I've also made some guides to hopefully help new people get started with AFKIM. Even if you've used it before, it would be worth giving the How To Use guide a quick read over.
The changelog for AFKIM3 is as follows:
–3 Much better, more usable program. Works in OE kernel, DHCP ONLY CURRENTLY, not sure why static IP address doesn't work. Faster display rendering (Keyboard lags less) Better wifi handling – User can rechoose which to connect to if connecting fails. Better menu system, lots more menu items. – Away / Back – Remove Account – Reconnect to Wifi (No more quitting AFKIM to reconnect! yay) – Get Buddy Details – Rename Buddy – Block/Unblock Buddy – Delete Buddy Fixes related to pressing buttons, menus now continue scrolling if you hold up or down. Better connection handling. Many many code cleanups Fix memory leaks (introduce a new known one )
–2 and a bit Quit option. Ability to use start as well as X to go buddy select -> chat. FIX: Editting text box with space messes up display. FIX: Account details don't save sometimes.
There are current 2 versions: – Experimental OE version, tested in game310 folder with OE 3.10', seems to not work in 3.03 – 1.5 Version, tested in game150 folder on OE 3.10'
The OE Version works with WPA connections, you must use automatic network configuration however (DHCP)
What is the Sheep Machine ? – The Sheep Machine is a PSP application which counts the sheep on your PSP screen.
How to use it ? – When you are tired and you can't find sleep, use this Sheep Machine to count sheeps. You just have to watch your PSP screen. It will help you to find sleep. – To quit this application, press START.
How to install ? – For firmware 1.50 : Copy /SheepMachine and /SheepMachine% folders in your /PSP/Game memory stick folder.
Hello this is my last ( for the moment) creation it is a metronom it is used for musics actually they are cheap (20$) but if we can have one on the psp it is better, also i think its a litle more sophisticated than anyother.
the arrows key have presets pums per minute with the cross circle triangle and square you can change in diferent ways the pums per minute.
i would like to be on the credits when a music uses this:p just joking
OSLib is a C library that greatly simplifies coding games and apps on the PSP. It took second place in the NEO Spring Compo 2006. This library builds on top of OSLib to make animated sprites as easy as everything else in OSLib.
The eboot demonstrates all of the features including:
– Create an animated sprite with only an image, height, and width – Animation plays and loops automatically – Control the animation framerate – Functions to play and stop animation – Ability to reverse animation – Animation can be flipped vertically or horizontally – Set start and end frames of animation – Jump to a specific frame of the animation – Create multiple sprites from one sprite sheet – Create different sized sprites from one sprite sheet
The readme also shows how to easily create spritesheets from animated GIFs found on the web.
Hi this is a theme flasher it can flash the following files: 01-12.bmp topmenu_plugin.rco opening_plugin.rco GAMEBOOT.PMF System_PLugin_bg.rco System_PLugin_fg.rco System_PLugin.rco Game_Plugin.rco Photo_Plugin.rco Impose_plugin.rco ltn0.pg
while loading it automatically backup: 01-12.bmp topmenu_plugin.rco opening_plugin.rco GAMEBOOT.PMF System_PLugin_bg.rco System_PLugin_fg.rco System_PLugin.rco Game_Plugin.rco Photo_Plugin.rco Impose_plugin.rco ltn0.pg to ms0:/theme folder if u don't have that folder Make one
****WARNING**** If You Don't Know What Flash0 is I don't Recommend You Use This Program It Can partially or PERMANENTLY brick Your PSP. I don't take responsibilities if something wrong happened to your PSP. *update* THIS IS ONLY FOR 3.XX OE users! IF you are in 3.10OE Please DO NOT touch the topmenu_plugin.rco or IT WILL BRICK YOUR PSP! GUARANTEED!
****Copyright Policy****
You Cannot COPY,MODIFY,REPRODUCE THIS Program Without Permission.
—-USAGE—- put the ThemeFlasher and ThemeFlasher% in ms0:/psp/game150
Put all you Theme(rcos,bmp,ltn0.pgf) Files in ms0:/theme folder
*new* press select to take a screenshot
—-UPDATES—- Added arrows Added Exit button Bug Added new screenshot Added screenshot mod *new* added usb enable and disable option:) added firmware check(it only checks if u r in 1.5, then if you are in 1.5 it will go back to XMB)
Gah… My internet was out from 8 PM til' now, so Im not sure if this makes hte deadline or not
Well, I wrote up a nicestoryline, controls, objective, etc. but the time i clicked 'submit' my internet was out, and i hadnt copied my entire post
Ok, ill be quick about it.
Screenshots are attachted.
Download is attachted.
Fire – X/R trigger Reload – []/L trigger Puase – Start Screenshot – Select while NOT paused Return to main menu – Select while paused
highscores arent implemented 100% yet, as theres a bug in my method as of now. Ill update this in a couple of days with a fix.
Hope im on time… youd think princeville resort with its great golf courses could have a reliable internet connection
Now, there are some bugs ive just noticed. Theres a certain place you can look that makes the left 10 pixels of the screen or so not refresh properly. I cant do anything about this as its happened to me in C before as well, soim guessing the graphics library is the problem.
Another is that the time may get f'd up. Im not sure why, as i havent lookd into it fully. Ill fix it in the next release.
UPDATE
Heres a little more info on the game. You can add custom enemies very very easily. Just open up the file called
enemies.cod2
Readthe huge paragraph in there for the tutorial. This allows for mods to be made with custom enemy placements, and even custom muzzleflash placements. AI for the enemy is automatical ldone, so no worries. Id like it if someone made a mod of this btw
Here is the current version of my game Hexaxis XXI (0.15) alpha
Controls: Directional Pad: move dice left right and down (no up its like tetris) Up = Move Dice Fast Down
Square, Circle, Cross, Triangle: rotate the grid L and R Triggers: zoom in and out Select: Exit Game
Update3: Added Upkey and Game Over.
Update4: Added dice move sounds, and random dice that come up from the bottom (cause you to game over)
I have not done anything special for showing the score and multipliers, pretty much a pure text at the top left. I don't think I have the time before the end of tonight to code bitmap fonts. I also have no highscore table. That will come after the compo though.
Goos escaped from your lab and you need them for your experiments. Drive them back to the exit in time or before they are destroyed by traps or your opponnent
While gameplay is not very polished and lack lots of stuff we hadn't time enough to implement, we hope you'll enjoy it anyway, especially two-players cooperative and versus modes.
Not a pixel of ripped art in our game, and we've included some concept art to unlock (we bet you'll like the lastones )
Here as some screens:
(HELP – Error in text : It's Square to select a bloc )
Okay, hello and welcome to the 11th release of TTR, Tire & Ice Edition, and this time introducing my new GFX artist, Gr34t3st from the QJ forums. You may have seen, heard, of have played this game before, but since I expect many of you havn't, I'll explain what it is anyway.
TTR is a fully fleged, in depth side-scrolling "dodge the car" style game, plus 1. In this somewhat simple racer, you can choose any car, from aerodynamic jet powered cars to the new mini, and race anywhere you like. Each car has all it's individual stats, but then again, what happens if your favourite car doesn't have good attrbutes? These can also be turned off, to prevent any one stat from ruining your otherwise perfect gameplay. This game has been designed around the user's need, so you can race any way you like. TTR; the next generation of 2d Racers.
Now that we've heard a little about the game, how about some screenshots…?
here, we see the options menu; Oh so many choices to customize your style of play.
Ahh, the old favourite; High speed adrenaline fuelled racing in the well-loved British new mini.
And, of course, the banner of Neoflash has been included.
So, now that we know what the game is and how it all works, let's see whats been added into this new, bumper edition of TTR:
– New Terrain Selection (Side Scrolling) – 7 New Terrains – Tyre stat can be turned off, every car will handle at an average rate. – Weight stat can be turned off, every car will be the same speed, travelling at a 3 star rate. – Health can be turned off, so that it goes back to the old one-hit kill method. – PSP Info (Handy Feature to know your Battery Percentage, ect.) – Statisic options have been renamed to Highscore Options, to avoid confusion with Stat options – Highscore options/Statistic now has a menu – Current Car is now shown in the option menu to avoid confusion – Intersection Collision finished, shouldn't need any more work. EVER. – Cheating detection has been improved – USB glitch fixed (causing a crash if clicked twice) – 1st time error glitch fixed (the error you get 1st time you boot) – Screenshot errors fixed (the numbering difficulties) – Option menu crash error fixed (image loading bug) – Analog controls can now be switched off, so that those of you with broken analogs can still race. – Fixed to no dieing bug whilst racing in the zonda. – Fixed the intersection enemy direction changing bug. – Attempted, but not finished, some slide transitions in the menus. – Now works with ALL custom firmwares, 1.50, and 2.xx
Please note, that the "glitch" as it may seem after your first race, will be consequence of the game saving your highscore, and won't happen again unless you beat your highscore. This has been implemented, should any contests be based around the game in future.
Pokemon Keeper is a puzzle game (Bejeweled/Zooo clone) for PSP.
To capture Pokemon, you have to align 3 of them horizontally or vertically. Pokemon Keeper involves three different modes : Normal, Capture, and Time Attack.
The objective is to get the ball to the red flag. You can draw a line using cross. If you hit triangle the ball will start to fall and bounce over your line. if your ball doesn't reach the flag you can hit triangle again to go back to edit mode. if you're in edit mode you can delete your line by pressing square.
sorry, i did it late at night and didnt even pay attention to what i was doing, ill fix it though… here we go
this is my entry to the spring neo comp. Hope you like it!!! All info is in the readme but ill tell you a little bit about it!!! since this was my first time ever programming i decided to do something different and original(at least thats what i think) so here it is. Foosball, for those who dont know is basically table soccer and Pro Foosball is just the same. Some of the controls are:
hello this is a conversion of a game that did for my last project on the university in the pc version it is controlled using webcam but this isn't good enough also let's give a try.
for installing only put the 2 folders on the game or game150 directori.
Here is my entry. It's a drawing app called Phidias and it can be used to draw very nice pictures, pixel art or freehand drawings. It can also be used as an image viewer.
It should work on any device that has dldi support. It saves images in bmp format to the root directory but can load from any directory. Maximum resolution is 512×384 or 384×512.
Screenshot:
Few images made with Phidias:
King Kong by me
Beach by me (click to view full size)
Pixel art by me
Forest River by Brandon Ryan
Remember: you need to patch it with dldi before you use it. Otherwise it won't work!
Yeah, I enter with the same app in this year again Dr. Neo: I don't know it's permitted or not (it changed since the last compo a lot), but if it's permitted, i won't be a judge (otherwise I will)
You can enable DCC in the ini if you want, but backup first as it can corrupt your card's filesystem (turnoff, etc…)
Readme:
Code:
IRCDS 0.3d by davido2 [freemaan@gmail.com] http://freemaan.webhop.net
Neoflash Spring Compo 2007 An IRC client for Nintendo DS.
Requirements: -Nintendo DS -WiFi AP -Nopass/PassMe/etc… or FlashMe -Supercard, M3, MagicKey 2/3, etc…
Usage: Patch the nds file with a DLDI patcher (not needed for DS-X) Copy the patched file to your card and start it. It'll try to create the config file if it doesn't exist.
Files: -ircds_v03b.ini – sample config -ircds-neocompo.nds \ programfiles, needs to… -ircds-neocompo.ds.gba | …be patched first… -ircds-neocompo.ds.nds / …with a DLDI patcher! Prepatched to SCSD. -readme.txt – this file 🙂
Skin: You can find a sample skin in ircds.ini Use HTML color codes (like: bottom_bg = #FF50B0) If you make a skin, please post it on my homepage 😛
Buttons: -Start: (re)connect -Select: disconnect -B: parts from a channel -L,R: gives back your previous message -X,Y: changes the backlight -Left,right,up,down – scrolls the upper screen -START+SELECT (at logo screen) – disables FAT support
Compatibility: -should be compatible with every cart which have DLDI driver
More info about DLDI: http://chishm.drunkencoders.com/DLDI/
Version history: -0.3d [2007.03.20] – bugfixes, recompiled with devkitPro r20 and the latest libs -0.3c ORANGE EDITION [2007.01.28] – support colors, fixed a lot bugs, some improvements, DLDI support -0.3b – bugfixes, added blowfish, added skin support -0.3a – bugfixes -0.3 – faster, better GUI; new config-format; more stable -0.2b – bugfixes -0.2a – START+SELECT works now at logo screen -0.2 – pretty stable now, a LOT new features -pre0.2 private beta 1,2,3 -0.1c – just a quick fix to work with psybnc -0.1b – parting from channels works now with every server -0.1a – fixed a fatal bug: freezed while connecting to a non-efnet server -0.1 – initial release
If you find a bug or want to give me a new idea, e-mail me or visit my webpage.
client et serveur works! (heavy zsnes testing ^^) )
xml config file
dldi is ok (only tested on supercard sd)
gui powered by PAlib
/!\ While in ds2key mode, turbo keys are not available. Plus, Only one touchscreen could be used. This is a ds2key limitation because it emulates keyboard+mouse while DSPad emulates joystick.
How to : As i'm a linux user, there is no windows version. Maybe later..
For the server part, you'll need both uinput and joydev modules. Make sure to have read/write access on /dev/misc/uinput | /dev/input/uinput | /dev/uinput devices.
The default server behaviour is to load "~/DSPad_server.xml". If you want to load another file, you coulf force it withe the "-f" switch.
Starting server:
Code:
$ ./dspad_server -f DSPad_server.xml
— Starting DSPad Server v0.2 — Loading "DSPad_server.xml" Reading "DSPad_server.xml" OK [0] Creation of service: [0] Joystick device OK [0] Socket on port 16150 OK [0] Creation of service: OK [1] Creation of service: [1] Joystick device OK [1] Socket on port 16151 OK [1] Creation of service: OK
After this step, there will be two (or more according your choice) new /dev/input/jsX and any game/emu could work with.
Starting client: Before the first launch, you have to Just patch the nds file with the correct dldi driver..
In normal conditions, you would put the DSPad.xml file in your linker root file system. In the case this file does not exist, it will be automatically regenerated.
Few words : After the first release, many peoples were disappointed because there was no windows port. At the moment, I have no means to write such a thing. That why In did a ds2key compatibility. This is handy but you have to keep in mind that ds2key mode has limited features.
EDIT: – Changed rom and wmb palib default logos – Update to version 0.2b
µLibrary is a new library for Nintendo DS. Basically, it is meant to use the 3D GPU to create nice 2D games very easily
Here is a small list of functionalities provided by µLibrary: * Supported image formats: PNG, GIF, JPG * Special image effects: stretching, tinting (4 corners), mirroring, rotation (with a defined center), selection of an image frame to display (just like on spritesheets). * Can control both screens! (look at my site or the documentation for more information) * Compatible with PALib (can be used together in the same project) and integrates with programs already written with libnds. PALib or your own code can be used to control the second screen * Virtual file system: it is possible to load files independantly from the actual support (RAM, libFat, GBFS are supported by default, but you can define your own). Allows to create more easily software that are compatible with all existing linkers * Untextured geometry (rectangles, gradients, lines, etc.) * Basic message box system * VideoGL wrapper for texture and palette loading in VRAM: it is now possible to load and unload things dynamically. Furthermore, it is more flexible (you can choose which banks you want to use for what, etc.) * Keypad and touchscreen handler namely with support of stylus speed and double click and support of autorepeated keys (menus for example). * Includes 2 splash screens * Low level wrapper to draw primitives * Text system using the same font format as OSLib
Performance is good, one of the examples shows that an unoptimized C++ code that draws 400 balls bouncing on the screen uses less than 15% of CPU
What's new ? In one word : quicker ! (but not yet realtime) – Auto-frameskip (max 5) – New screen handling (next version will be ARM asm based) – Mouse in touchpad mode is quicker.
Which games are really playable ? Rick Dangerous I & II, Xenon 2, Speedball and many other Atari ST great games.
How to use it ? Copy bios and disks in the /roms/st. Bios file (tos102fr.img or other bios) have to to be renamed to tos.bin Disks have to be in the .st format
Great looking NEO Spring Compo 2007 logo
Game running at 97% (don't expect that in all game)
Hello, Here is my little app. It is a binary clock and the alarm clock is not working in this version..
FEATURES :
1. Binary Clock 2. 2 modes : 24hours and am/pm mode (the 12 hours mode), touch the icon to change
INSTRUCTIONS : To read the time : 1st column is the number of ten-hours, 2nd is hours, 3rd is ten-minutes, 4th is minutes, 5th is ten-seconds, 6th is seconds Read the time by the bottom, if the 1st "orange" (by the bottom) is lit, it means there is 2^0 (1) of hour for example, if both 1st and 2nd are lit, you add 2^0 (1) + 2^1 (2) = 3. You do this for each column, with some pratice it will become very fast.
MapViewer is an easy to use MapViewer for Nintendo DS. It uses DLDI (though it doesn't seem to work on my MK5, it worked on every other linker…) to open gif files, with several zoom levels…
Instructions : Simply patch with the correct DLDI and copy to your cart. Place all your gif files in a folder called Maps/. Should work with gif files up to 3 megapixels, not necessarily square
NEO Spring Compo 2007 – NDS Game Division [ >>> Download: Compo ]
Presentation : Earth Invaders 0 is an old school side scrolling 2.5D game, developped by myself (code) and lobo (GFX). Why 2.5D ? Because, as you may notice, the game features a classic 2D gameplay with a 2D background, but every single element, item, character of the game is actually real time rendered in 3D. Enough of technical stuff. EI 0 is not only a side scrolling platform game but also an infiltration/shooting game which takes advantage of the unique features of the DS, such as the touch screen.
Story : In this game's universe, there are two major forces : Earth and the Naouak planet. You play as a Naouak warrior, but not any warrior; you're a Spectre. You have no name, you have been brainwashed and you blindly serve your general who has just sent you out for an important mission, on Earth's moon. Unfortunately, on your way there, you're hit by an asteroid and you crash on this very same Moon. You're wounded and have lost most of your equipment; you have no choice but to walk into the base you see…
Controls : This game features a "mirror" control-scheme : it's adapted for both lefties and righties. – D-PAD or ABXY : move. (Up or X to jump) (in equipment menu, change equipment) – Stylus : aim or open the equipment menu. – R or L : shoot. (you have to be aiming with the stylus) Note : Up + Direction = long jump. Up alone = high jump.
Notes : – The game is DLDI compatible, for saves. If you don't have a DLDI compatible device, it'll still work though – The game is fully emulated by no emulator. – The game is far from being done. I rushed this release pretty much for the compo. Please be aware of it; don't hesitate to report a bug.
Special thanks : Lobo of course for the GFX, all #pa.org for the support, Payk (3D help), Yus, Mollusk, Alekmaul, Caillou (moral "support"), LiraNuna (2D help), Bobby Sixkilla (beta testing)…and the others :p …
Everyone knows the helicopter in which you have to move up/down in a cavern to avoid hitting the walls… This is a remix of these kind of games, adding a nice little twist : the whole world turns !
Code by me, graphics by Daydream
Instructions : – Fairly simple… boot the game first (duh !) – Pass the splash – Use the stylus on the bottom screen to move the captain on the top screen. – Hitting walls will make you lose energy, getting E bonuses will make you regain a little… – Get the most points possible !
I guess everything is said, a very simple game, but I wanted to share that a little
============== === The Game === ============== Fish Tank is a work in progress remake of Insaniquarium. For now only Free Tank Mode is working. You can choose between 5 tanks with their own graphical and musical theme (more to come). In this mode, your goal is to collect enough money to buy all egg parts. You can also just send some relaxing time feeding the fishes and see them live… For that, just buy and feed fish that while growing will drop more valuable items. You can also buy different upgrades to enhance your feeding skills. The game will end if all your fishes starve to death.
============== === Controls === ==============
PAUSE : Start button
IN GAME MENU : left/right, left shoulder to select.
EVERYTHING ELSE : Stylus – double touch menu items – touch an empty area to buy/drop a food pelet – touch coins to collect them – touch the dirt to clean your tank
=========== === Misc. === ===========
Game tested on real hardaware and No$GBA 2.3, works with full sound, rotations, zooms and alphablending.
Hello, here is my game. It is a 2d car driving game. You basically need to beat your own time records.
Features :
Support NDS motion Select wheel sensitivity 4 selectable cars with different specs (speed, acceleration, handling) 4 selectable steerwheel 6 Tracks 5 gears : you must use them correctly to be fast ; 1st gear accelerates much faster then 6th You must brake if you want to play well; the faster you go, the less you turn easily
HOW TO PLAY :
Left to shift down Right to shift up Up to accelerate Down or R or L to brake Turn with the stylus with steerwheel
Blubb 3d is an online-multiplayer game. (offline too of course)
Features :
-Online Mode -Single Player(non-cheating CPU-enemy- he know exactly what you would know) -Offline Multiplayer (Hot-Seat) -Pictochat -Online Top-10 (the playerdata is saved on the server) -dynamic calculated water surface with sphere mapping -MD2 (quake 2 models) ships, with support for animations (unfortunately I couldn't make animated ships myself :P) -MOD-player (all credits for the MOD-player go to Deku-Tree) -Awesome music from HtheB ! -A short tutorial -DLDI FAT by chism
I won't explain the gameplay here, because I did that in the tutorial.
Online Mode Explanation :
-Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable. The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play). The client needs the Servers IP. Games played in direct-connect mode won't be saved on the lobby.
-Lobby Mode : Connect to the Blubb server, chat and play with NDS-homebrewers around the world. The games played on the lobby will be saved. You need at least three games plus one game per week registered on the Lobby. (registering is done automatically at first connect) Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode. But if you do the communication might be more stable (and my PC won't have to handle as much traffic)
Lobby Menu :
Rd. Game : Play against a random player. (you will accept invitations automatically) Invite : Yup, you guessed it, invite a user to a match. Stats : display statistics of a connected user. Top Ten : display the top ten (while viewing left/right changes the top10 type) Exit : leave the Blubb lobby and disconnect.
The users have a Letter in front of them, showing their status : P: private, doesn't automatically accept O: open, (RD-Game) (…) : away playing (those users won't receive any lobby-messages)
Installation : Extract the contents of the folder to your FAT-compatible flash card. Patch the binary with the proper DLDI-patch if needed. (This shouldn't be necessary for most cards, only patch if it doesn't work)
Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.
ABOUT —– This is a tribute to WII Sports, a game where you move the racket and bowling with all your body. This version include two sports: Tennis and Bowling. (In next versions will be all six from the original game) The goal was to simulate the gameplay with the touchscreen, so use your pen.
CONTROLS ——– -First select a Sport. -Then select a Mii. TENNIS —— -Use the touchscreen. -If you move the pen slowly you move the racket. -If you want to swing the racket move it faster or click in the screen. -Your Mii will move automatic to the ball, so swing in time. -You have to do three full points to win. BOWLING ——- -Use the touchscreen. -First grab the ball touching the thouchscreen whit the pen. -Then move it to the top screen to launch it. -When it says how much pins get down you can laucnh the ball.
The game "WolveSlayer" is a 3D hack'n slay game. It uses DLDI and the ROM is already patched for R4/M3Simply. Just download the WolveSlayer.rar, extract it, patch the rom with right dldi, and copy the folder and the romfile to the root of your flashcard. (Edit: If it doesnt work pls. try the ROM which i attached seperatly) Instructions: You can move the character trough the world using arrowkeys (D-PAD or what ever) You can open doors (actually just one the rest is locked) with A and swing your sword with B. Main aim of this game (that rhimes nice) is to find and slay down a big grey wolve (you will meet smaller ones too). Of course you will lose if they kill you.
More infos: This project is an engine made by me to allow ppl to make their own games (later). Its possible to make own maps etc now, but on a quite unhandy way. I will develop a mapeditor sometime in the near future. The interesing part of that engine is the render stuff. It doesn't use the hardware lughtning function which is quite limitated (just 4 lights without any position …) Instead of using that the engine use the vertexshader unit by itself. That makes a few unseen effects possible on DS. Such as dynamic lights and "kinda-bump-mapping-thingy". It also allows to set up lightsources everywhere and as much as you like. If they arent dynamic that even doesnt cost more then setting up no lights. The soundengine and tinyxml are the only parts (beside libnds and fatlib) which i didntmade by my own. The resources in the folder are ALL mode by ppl just for THIS game(pls watch the credits). So pls dont rip anything without asking the right person (you can reach them trough me if you dont kno them)
(here are the screenshots…sorry for the delay. Was a pain in the ass to make them)
My submission is an adaptation of the famous Warcraft III mod, Tower Defense.
Here is some screenshots:
It come with a simple & efficient map editor, and has a full featured game engine. Some facts about the engine & the editor :
– real time strategic game – can load custom-made maps very easily – advanced dynamic pathfinding – max. 40 towers and their attacks gfx along with 40 monsters on screen simultaneously – 10 special powers for towers (slow, poison, critic damage, pierce, fire magic, water magic, lightning magic, wind magic, splash damage, reveal invisible monsters) – same for monsters resistance & immunes – flying & walking monsters types (and ability for towers to attack both or only one type) – dynamic sound engine & stereo sound placement – max 256 differents types of monsters – max 256 differents types of towers – max 256 rounds – max 11 possible upgrades per tower – max 8 base evolution levels – max 8 different clans to choose from at the start – 128 icons gfx for towers, evolutions … – 64 towers gfx with 6 color variations for each – 36 towers gfx with 4 color variations for each (more to come) – fully customizable engine through map definitions – advanced graphical map editor – and more…
Here is the changelog for this new version:
– 04/02/2007 : v0.4 beta ———————— = PAFS version was broken in the last release, now it's working again = corrected the bug that prevented max towers bonus for first evolution to be applied at start = corrected colors of selection circle, it looks better now = fixed the animation bug when a monster is killed at spawn = fixed sprite scrolling, now sprites are in phase with background while scrolling + updated the map editor, see its changelog for details + added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities… + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed + added a nice zoom effect when building/upgrading towers + added current window display on minimap + you can now scroll the map directly by dragging the window on the minimap + monsters are now hidden and no more over a tower when you build a tower over a dead one + added a flashing message when a new evolution is available and wasn't before + you can now scroll maps in the map selection screen directly by touching the scroll bar + added the option to build tower by double-tapping + added the option to choose L/R to work as a switch and don't need to be held + added the option to allow to build multiple towers at once + added the option to choose the position of the in-game build menu + added an option menu + added a Linux script for PAFS version + added multiple paths management (up to 4) + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active) + added stereo sound placement + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!) + added a new pathfinder, quite faster than the old one but less accurate + little optimizations here and there
This is a very great puzzle game for the Nintendo DS, the gameplay is simple, yet very addictive!
Please note this if for FAT cards only (If no FAT present, you will not be able to save your progress or save any custom levels) and must be Dldi patched to work (it is currently patched for R4DS). Sensitive will create a folder on your card called 'sensitive' for storing its data. Please do not delete this (unless you no longer play SensitiveDS).
[edit] SensitiveDS is compatable with DSMotion Card, so you can tilt your way around this extremely fun puzzler. [edit again] Just insert the motion card on the main title screen and a logo will apear on the top screen to show you have inserted it correctly.
In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over.
There are five options in the main menu, they are –
[1] Instructions – Give you a breaif explanation of how to play. [2] Challenge – Play as many levels as you can in one life. [3] Puzzle – Complete each puzzle to unlock the next one. [4] Custom Levels – Play some levels created with the Level Editor. [5] Level Editor – Create your own levels to play in custom mode.
STORY : The biohazard department of the CELLULARSPY company has recruited Dr. MOLLUSK and his assistant nurse Miss GREENPEA. Unluckily the Doctor's beautiful assistant spilled the samples of a new virus. Taking your courage in both hands (that is, your console) you are now in charge of helping Miss GREENPEA to disinfest the rooms, one by one. The virus can absorb particles of virus in order to grow, and if it absorbs to much, it explodes into 4 bits. Your mission will be to guide Miss GREENPEA to inject virus particles in the right places in order to clean the room. If you achieve a virus chain explosion, you will get a new bit of virus as a bonus to get on with the fight.
THE GAME : The aim of the game is to clean the room by injecting particles of virus in the right places to explode the viruses. At the end of the 20 levels will get you a CHEAT CODE permitting you to discover a new theme with 20 news levels as well as new pictures (Very ***y).
CONTROLS : It is played with a PAD or STYLUS. START = Quit PAD or STYLUS = Move target A or STYLUS = Inject R = Music (yes/no)
dpad move Duke a fire b jump x look up y look down lefttrig strafe left righttrig strafe right select use item start select touchscreen look around, change weapon
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card. might be case sensitive with Uppercase. It still needs sound added and network support, but is playable with your own provided shareware .grp or full version .grp file.
War of the Weeds is an ambitious game in which you guide your weeds through a series of challenges to defend your village. Well, that's the theory ^^ It isn't 100% finished, so actually the correct story mode is pretty much not included, and so you could just see it as a Game compilation…
The whole code is by Mollusk, and the graphs are by Daydream.
Includes 3 games modes : 1 vs CPU, 1 vs 1, or solo play. 2 player games : – Atax, which is… an attax clone… You can duplicate your weed by moving by 1 spot, or jump 2 spots. When touching enemy weeds, you convert them. The goal is simple : having more weeds than the opponent in the end… – Reversi, is, like you would have guessed, a reversi game… Same sort of board game as atax, you need to convert as many weeds to your cause as possible… – Blocker is a more original game : move around your weed like a chess knight, and plot a rock to avoid opponent movements. Block the opponent to win.
1 vs 1 also features a WIP : Weedshot, which would be (roughly) a worms-like game. It wasn't supposed to be in there, but I left it as a WIP for what will come soon in the next versions
Solo games : – Hexaweeds : Your weed converts enemy weeds to form a bigger group. You can change your group's color to blend into other groups, getting bigger and bigger… Conquer the whole screen in less than the given number of moves to win – Pop : you have a 11×11 grid of blocks. Pop groups of 2 or more to remove them. Clearing a whole column will make new blocks enter. Get more points than the difficulty level asks for and you win – Water : the water source is located at the center of the screen. Turn the pipes around to water all the weeds. Higher difficulty gives much bigger levels. – Picross : pretty explicit… Picross on DS ! Yay. Ok, it does have a major flaw : I used levels found on gamefaqs from nintendo picross games for testing purpose and didn't get enough time to add my own levels instead . The level won't change until you get the whole grid right – Fill : simple but pretty addicitive game : move your weed by 3 spots vertically/horizontally, or 2 in diagonal, and try to fill the whole screen. Sounds simple, but is very challenging
"Banjo Advance V2 : Kazooie Rescue" is a platform game starring Banjo (hero of Banjo-Kazooie licence). There are severals levels, each one contain items. You need to find all game items to rescue Banjo's friends named Kazooie.
Story :
A morning after Banjo-Tooie Adventures, Kazooie was kidnapped by a Mysterious Bad Guy. Banjo must go in lots of levels to collect items to save his friend
How to play :
Banjo can run and jump.
A : Jump LEFT & RIGHT : Move left and right DOWN : See what's going down UP : See what's going up
[EDIT] I've updated the download with a few very minor changes to the graphics and randomization. It's still before the deadline, so I assume that's okay; if not, I still have the first released version and will re-upload it.
Here's my entry for the Spring 2007 coding compo.
It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.
Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.
I post my eskiv like. It is the first time that i take part at a neo flah compo. I present a first version with my gfx and a 2nd version with riolehh gfx. Good play !!
Fall Down DS v. 1.1 ———— This game is based on the classic TI-Calculator game, Fall Down.
Able to work on Max Media Dock and DSEmuME for sure.
———— Gameplay: Move the ball with the stylus Try to fall through the openings in the bars of blocks If you lose, press start to restart
———— Known Bugs: If you fall from too high, you can skip a row of blocks There is a way to earn unlimited amount of points, but I won't tell
———— Future Improvements: Music (nothing fancy) Better Collision detecting Saved High Scores List 2 Player (not anytime soon but hopeful)
———— Credits: Keoniomega – Main Programer Chubbeh – Top Screen Designer
[edit] UPDATE: I've fixed the bug with restarting. All you need to do is hit start when you lose. Also with version 1.1 I have changed the top screen so that it looks a little nicer.[\edit]
TamaSurvivor is a Pang (or SuperPang) "clone" (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),… Graphics are 100% and gameplay will be similar (yeah, we'll new cool features), but an image is better than words :
Features : – 100% original graphic content (no sprites were ripped during this game) – 9 differents levels (at this demo) – The game pauses when you close the Nintendo DS – Bonus items (a coin i mean) – 4 differents types of "attack" – Ectoplasma-shield (lol) with a lot of alphablending – Supespinning death animation – A lot of innecesary blood (oh, not really, there isn't blood in this game – yet) – Blocks with surprises inside (yeah, kill 'em!) – Save Highscores – Some rustic ladders
NEW FEATURES – NEW AMAZING DUAL MODE, play on both screens!! (for this i have to rewrite the whole sprite engine, and most of the code)
This is my entry for the spring 2007 competition. Bowling solitaire is a unique game where the scoring scores like real bowling but you use all the black cards of a deck from 1-10 where 10 cards are setup as bowling pins and the rest are your ball cards. Select up to 3 adjacent pin cards, add the cards up and the right digit of their sum must equal the ball card to remove all cards selected. Once you run out of playable ball cards, press the throw button to remove all the top ball cards to show the cards under them for a chance at a spare. Once you run out of cards to be played or run out of ball cards you go to the next frame and start all over again. screenshots
MK5 8G/16G GIGA cart upgrade core V1.41 + 2.45 XMenu [06-27-2007] * Modified the menu MFTL structure, please format your MK5 to upgrade it. * Added the function for auto select save type * Added 4M save support, for support the "The Legend of Zelda"
* NDS(GBA) and PSP Game division There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications, it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All original entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgments (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's update a lot) to enter the next compo.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest both, without any limit.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
[7] If your production have enter other compo before, you can enter this NEO compo still.
[8] If your NDS project can support MK6 Motion function, then will get +5 "Motion Score".
the splash sample for PSP :
the splash sample for NDS :
the splash sample for GBA :
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007 Winner prize send out time : Sept.20th 2007
* NDS(GBA) and PSP Game division There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MagicKey2 and MagicKey3 application,it's mean you will have more chance to win with an Apps using the full hardware power of MK2/3.
The rule of NEO summer coding contest 2006 is very simple, just same with NEO spring coding contest 2006: [1] You can enter the GAME contest and APP contest both. [2] You must put the splash screen of "NEO summer coding contest 2006" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Revolution one set or NDS Lite console one set or PSP one set (winner can choose)
The No.2 & No.3 : NEO product one set (winner can choose anything,without any limit)
The No.4 ~ No.10 : MK4-SD one set OR NEO2 one set OR Neo-PSP 8in1 Joypad one set OR SNK Convertor one set (winner can choose)
NEO summer coding contest 2006 close time : 20th.Aug 2006 Winner prize send out time : 30th.Aug 2006
Top one list,total 4 winner: [NDS/GBA Games No.1] MegaETk – ETk [NDS APPS No.1] beup – kevinc [PSP Games No.1] R-Gear – shazz [PSP Apps No.1] MapThis! – deniska
The #1 winner can choose any one pcs prize from this list: Nintendo Revolution console NINTENDO NDS Lite console SONY PSP console (BTW: the top winner can choose the below prize list to instead with the console if he/she want. The details of prize can check whit www.IC2005.com)
Congratulations and thanks again everyone who entered! See you on NEO Spring Compo 2007 again! (20th.March 2007)
How to get your prize: Please fill this form and PM to me,i'll collect all info and send them at once. But if you have choose the WII, then you have to wait until it's release on the market
i need your full details IN THIS FORMAT :
//////////////////////////////////////////////// Hi dr.neo! here's my info:
NEO Compo Position : No.? I Want Prize: ?? Full Name: ? Adress: ? Code: ? City: ? Country: ? Phone number: (??) ?? *** it's for DHL only *** ////////////////////////////////////////////////
And please post to here tell to all peoples what prize you have choose
[1] Rule: There will be 2 categories for entries. The first is for NDS homebrew games, the second, for NDS apps. Apps include multi loaders, emulators, audio players, video players , PDA, MAC driver, Linux driver and whatever else you can think up. The NDS game and NDS APP division will have same prizes for each top ten. The prizes list:
The No.1 for game and APP : NeoFlash 1Gb + MagicKey2 8Gb + PSP console The No.2 & No.3 for game and APP : NeoFlash 1Gb + MagicKey2 4Gb The No.4 ~ No.10 for game and APP : NeoFlash 512M + MagicKey2 1Gb
We just accept the *COMPLETE* programs, please don't submit anything until it's final. And a NeoFlash splash screen (see below) is required before the main program starts. For example click the NEO splash to continue is fine. Every one can enter this contest, and one author can enter both division, without any limit. It'll be best if you can send your source code to our mail box for double check, but it's not forced, and we will never release the source code in public. We will collect all the top ten to NEO driver CD for demo, and come with author credit.
[2] How to submit your project? Enter here, choose your project is GAME or APP division, then mark the post title as this format: "contest: NDS GAME – game name – By: your nickname" or "contest: NDS APP – APP name – By: your nickname" , then…
[a.] Upload your rom file,it should be compressed to ZIP or RAR format, and must offer 2 version ROMs, one can run in NDS EMU, another can run in NEO flash cart (if you can't make sure it can run in NEO or not, just add the NDS loader to the rom then upload it to forum, we will check it); [B.] Upload the screenshots for your project; [C.] Release your description about your project, if your project is APP then should have the user menu; [D.] Last step, if you like to send your source code to us, please don't upload to forum, just send it to neoflash_team@hotmail.com.
[3] How to judge the winner? We will make the poll for each GAME and APP, then everyone can vote their favorite, the result of poll will become the best reference for our last decision.
[4] When can announce the top 10 winner? It'll take 3 weeks to handle everything, around 20th.Aug, and we will close the submit after 10th.Aug.
And here we present you the winners of NEO Coding Contest '05! A page with full participations / winners details will be posted tomorow.
*UPDATE* rize has withdraw his game from the competition (was 5th place) for an unknown reason, therefor the places have been switched one place above selecting the new 10th winner that has the next highest points from the judge list (Sushi The Cat DS).
The presents! The No.1 for game and APP : NeoFlash 1Gb + MagicKey2 8Gb + PSP console (Value Pack!) The No.2 & No.3 for game and APP : NeoFlash 1Gb + MagicKey2 4Gb The No.4 ~ No.10 for game and APP : NeoFlash 512M + MagicKey2 1Gb
The judgement has been completed using a point system assuring that the selection will be done fair and smoothly. Thank you all for your time and hard work filling your participations in this contest. More contests will follow up soon, and will let you know asap.
All the winners please contact by email (or PM) Dr.Neo with your full name, address and phone number to claim your presents! Presents will be shipped max at 20 September since the MK2 is still in production.
* NDS Game division There will be 10 winners for game, for NDS game ONLY.
* NDS APP division There will be 10 winners for Apps. But the main concept is for MagicKey2 and MagicKey3 application,it's mean you will have more chance to win with an Apps using the full hardware power of MK2/3.
The rule of NEO spring coding contest 2006 for NDS is very simple, just same with NEO coding contest 2005: [1] You can enter the GAME contest and APP contest both. [2] You need put the splash screen of "NEO spring coding contest 2006" to your production.
The top 10 prize for NDS contest are:
The No.1 for game and APP : MicroSoft X-BOX 360 deluxe version whole set or NDS Lite console whole set (winner can choose)
The No.2 & No.3 for game and APP : Neo-MAX 16Gb whole set OR Neo-PSP 4in1 mini convertor + 4GB HD whole set (winner can choose)
The No.4 ~ No.10 for game and APP : Neo-MAX 1Gb whole set OR Neo-PSP 4in1 mini convertor whole set (winner can choose)
NEO spring coding contest 2006 close time : 20th.March 2006 Winner prize send out time : 30th.March 2006
The final NEO Spring Coding Compo splash screen for NDS and PSP:
20 NDS games, 15 NDS apps and 15 PSP apps. That a lot of things to review… but it's done.
We've use 2 public website with polls (Neoflash.com and Playeradvance.org). We've merge the result, and build 3 top 10, 10 points for the 1st, 9 for the second …. 4 judges (Darkfader, MickeyMouse, Dr. Neo and myself) have done the same things. So You've add the points to get the final results. If two entries have the same number of point where classed by judgement
in clear : Entrie points = Public points (in top 10) + Darkfader points + MickeyMouse points + Dr. Neo points + Phantom point Then judgement.
* NDS(GBA) and PSP Game division There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MK5 GIGA system / MK motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rule of NEO spring coding contest 2007 is very simple, just same with NEO summer coding contest 2006: [1] You can enter the GAME contest and APP contest both. [2] You must put the splash screen of "NEO spring coding contest 2007" to your production.
for PSP :
for NDS :
for GBA :
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Revolution one set or NDS Lite console one set or PSP one set (winner can choose) or us$200 cash.
The No.2 & No.3 : NEO product one set (winner can choose anything,without any limit)
The No.4 ~ No.10 : MK5-8G one set OR NEO2 one set OR Neo-PSP 8in1 Joypad one set OR SNK Convertor one set (winner can choose)
NEO spring coding contest 2007 close time : 20th.March 2007 Winner prize send out time : 20th. Apr. 2007
sorry for delay a little to announce it, congrats with all winners,very glad to see have many great entry in this comop too!
here is the final result,and we start use a new way to calculate the score of every entry:
[1] NEOTEAM / DCEMU / EMUBOARD / ALL vote have 25% each for the total calculation. [2] Sort the order for each judger,and give out the score from low to high, for example the NDS game,have 21 entries,so the No.1 get 21 points,and the No.2 get 20 points,and so on. [3] For the poll of 3 forums,calculate each entry have how many votes totally,then give out the order and converte to score of vote. [4] Now we have all score form 3 judgers and 3 forum public poll,then we can get the total score for every entry,then,the winner is come out!
The No.1 : Nintendo Revolution one set(note: 110V Japan version) or NDS Lite console one set or PSP one set (winner can choose) or us$200 cash or any item from the No.2 & No.3 prize list.
1 AFKIM3 By: danzel 1 Will Hexaxis XXI be ready By: darksoft 1 ***** 1 WolveSlayer By: Payk
The No.2 & No.3 : NEO product one set (winner can choose anything,without any limit)
they can choose: NEO MD flash cart lite version [US$49.00] MK5 8G GIGA cart [US$49.00] NEO3-Mini-SD NDS Cart for NDS & Lite [US$49.00] NEO3-TF NDS Cart for nds-lite only [US$49.00] NEO3-SD NDS Cart for nds & lite [US$49.00] NEO CF/MD/HD 3in1 USB reader [US$39.00] NEO2-TF Flash Cart [US$69.00] NEO2-SD Flash Cart [US$69.00] NEO2 Lite 512M Flash Cart [US$79.00] NEO MK4-mini for nds & nds lite [US$49.00] Super SNK AC adaptor [US$39.00] Neo 4in1 Mini PSP convertor [US$89.00] NEO Super SNK MVS convertor [US$299.00] Neo PC-Engin 64M Flash [US$109.00] Neo mini 2in1 convertor [US$79.00] NEO 8in1 PSP pad (support SD/MMC/CF/MicroDrive) [US$99.00] MagicKey3 256M+64M [US$69.00] Magic Key 2 [US$39.00] NEO FLash cart 512M [US$69.00]
Click here to submit your address follow our format,we will send the prize from April.10th , and if don't follow our format or submit in time,the winner will lose his(her) prize forever. http://www.neoflash.com/forum/index.php/topic,4084.0.html
April.6 2007 / NEOFLASH.com
Congrats all the winners, and see you at NEO Summer Compo 2007 (Aug.20th 2007) again!
one news about the MK6-motion: we have decide to allow ALL winner can choose the MK6-motion as the prize from now, if you have choose your prize already, don't worry, you can choose the MK6-motion and cancel the previous prize,just PM me again and post your final decision here one more time.
Because from next NEO compo (Aug.20th 2007) we will give more support to the MK6 application,every enter which use the MK6 feature will get +1 score when calculate the final score for winner.
After a brilliant contest we had that ended at 10 Aug 2005, here we present you the winners with detailed information including all the other releases for both Game and Application division. The selection has been done through a carefully constructed point system used by the judges to assure a fair and smooth contest. Under each project you will find some of the judges comments. Click on the image to download.
.: GAMES :.
#01
Starfighter Skirmish By: connor9 Elissaios: A very good, almost-ported (not actually ported) game. Takes good advantage of DS power with excellent model rendering. Doesn't take advantage of the DS mic, although uses touching to control speeds etc… Phantom: Really Nice, good 3D models and gameplay, but there is no felling of moving. It look like if you was just rotating…. Darkfader: Touchscreen game is great for controls but perhaps navigating with it would be better, too many controls for this version, but I can only hope for a multiplayer version soon.
#02
Grid Challenge By: Miqualke
Elissaios: One of the best puzzles games out there. Fully touch-playable and lots of skins to choose from. Deffinitely the best homebrew puzzle game out there. Phantom: The "perfect" puzzle game. A lot of levels, simple, bugless… Nothing to say, just perfect (maybe too "colorfull" :p ) Darkfader: Well done gridlock game. perfect for DS. I found it very challenging.
#03
Antarex By: Pocket_LuchoElissaios: Another very good 1942 style game with very nice graphics, but not much use of the stylus. Mic is not supported here. But a big plus is the 2 player mode using the same DS. Phantom: Really good Shoot'em up, Ikaruga based. Almost complete use of the DS . Darkfader: Nice shooter. could use some better sounds. Stylus mode isn't very useful. especially for right handed people.
#04
Earth Invaders By: Smealum
Elissaios: Excellent 1942 style game. Uses both touch and mic capabilities. I liked the fact it uses the mic to raise up the shield. Very fast with nice graphics. Phantom: Good gameplay, Good graphs, Good Music… but TOOOOO FAST For me) ! Darkfader: The intro promised a lot. Music/game is fast paced, which is nice. There was a bullet stuck on the top screen, and it was possible to shoot downwards and it would keep wrapping on the lower display .
#05
FLUX By: rize
Elissaios: A very good and well-made tetris-like game. I give a small credit to the nice graphics and "feel" of the game. Phantom: I like that game, the concept is good, the gameplay too, but it doesn't have the "Fun" (with a big F), we do what we have to do but don't enjoy it. Looking to the graphics it look "dead". There is no life. Try to correct that and it should be a really cool game. Oh ! And think about another format for music…. Darkfader: Nice falling block game that plays totally unlike tetris. Less action involved though. Probably very difficult to keep playing forever .
#06
Teenage Queen NDS By: Foxy
Elissaios: An actual port, but a perfect one. I give this one the credit for making as always such a good transfer. Phantom: I' don't really like Card games but this one is not bad. Darkfader: I don't know how to poker 🙂 But nice conversion anyway.
#07
Magic Lines By: Foxy
Elissaios: Another good port from the amiga series to our small screen. Actually this guy is very good, should be working on a firm or something. Phantom: I've complete the 5 first levels… And I'm dead :p One more good puzzle game in this compo… Darkfader: I guess I did the first level. wasn't too clear 🙂 , too bad it's not really finished .
#08
Arena DS By : Mikaus
Elissaios: A very wel-made tactical game. First of its kind in the contest. I give it a credit for its good concept. Phantom: 50% RPG, 50% "Scissor Paper Stone"…Not a bad idea, but there a real lack of in-game tutorial, graphics and sounds. With that it could be a kill app…but not in the actual state. Darkfader: Only some numbers and letters doesn't make it appealing to keep fighting for long.
#09
ArkanoiDS By: Diffuse
Phantom: The idea of an Arkanoid controled by the stylus is good, but this game is funless. always the same angle, no powerups… Where is the ARKANOID in this ArkanoiDS ? Darkfader: Didn't seem to work on real DS, but nice idea to make the paddle move up/down too.
#10
DrugWars DS By: DragonMinded Elissaios: An enchanced version of the classic PC game. Uses the styles to make your selections to sell and buy. Also this version includes pictures from actual gansta cities. I give this one a small credit for the good concept. Phantom: The Dual Screen is absolutly not used whereas some stats on the top screens could really help, just like the stylus. It's a GBA game, not a DS game… Darkfader: Looked good, played well. I also liked unpredictable events.. by coincidence, I got robbed after putting all money on the bank 🙂
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DSGooBy : Headspin Phantom: Nothing special, I don't have fun while playing it…not a game and not an app… Darkfader: Funny drawing effect. but not a real game.
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Sushi The Cat DSBy: N3TKaT & Kamui
Elissaios: Altough the game lucks alot in the stages, the graphics are very well-designed with nice sound and music. Controls are easy and understandable. Normally this should be called a GBA game, but I give it a credit even as a port. Phantom: Stylus ? Dual Screen ? No… Graphics are really good, gameplay too, but One level and one boss don't make a game… A very good GBA Demo… Darkfader: Lovely game. as said, it should use DS feature more.
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Gorilla, Nibbles and TetrisBy: DesktopMan Phantom: Gorilla: Not a bad game…but always the same thing… Nibbles: Nice use of the stylus for a classic…but like tetris, a video game is visual…and here my eyes don't like it… Tetris: Could be better other graphics, music…things that make a good tetris better than a bad… Darkfader: Gorilla: Exploding banana's! yum. stereo effect. buildings. nice game though. can't wait for wifi version. Nibbles: Fluent gameplay… Tetris: Giant mode gives me a headache. Little bug: selecting small mode in next round will screw its display.
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StripedRectangleBy: Proto_T Phantom: Another (not bad) puzzle game. Nothing really special…need to learn color0 :p Darkfader: Hard to solve.
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MasterMindDSBy: Nikolas Lahtinen
Phantom: Not bad graphics are ok, music too…but not really fun. Not enought colors, codes are too small…Try to make it closer to the real game. Darkfader: It's a rather simple version.
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YatzyDOSBy: d3tr0it Phantom: Like for MasterMindDS the game isn't fun when not real. Darkfader: Hmm.. textmode. All credits to the nifty intro-like scroller.
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3D Ping PongBy: delfare Phantom: Good tech demo, but too far from a real game. Darkfader: Doesn't seem finished. no touchscreen, no score, no audio and reacts too slow.
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Jumping BarnabeBy: Alekmaul
Phantom: Funny game, but waiting 20 seconds for an hole is a bit to much sometimes… Darkfader: There tons of better ideas but nicely wrapped up.
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Yoshis Bad BrotherBy : Seddy
Phantom: Good programming, but just a demo, not a game. Add some monsters, levels, music and it could be a kill-app too. Darkfader: Easy game, not much variation, no sound, but nice nonetheless
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Dual Step RevolutionBy: Shoryu
Phantom: No "Almost" "Boo" "PERFECT", only two muic, only one screen, default font from PA_Lib… not a complete game. Just a small demo completed in 1 minute 20… Darkfader: It hung after a few retries, I'm bad at it, but probably great of DDR fans
.: APPLICATIONS:.
#01
PA_libBy: MolluskElissaios: Yes, the best and easiest DS library out there. Boosts up the DS scene to bring up more people develop stuff. Excellent good work with detailed online documentation. My congrats! Darkfader: Looks like a lot of programmers will use it. Smealum: Very good devlopment library, in fact, a lot of homebrew use it. It simplifys DS programmation a lot !
nDoSBy: Gally
Elissaios: A huge step towards PDA functionality for the DS. Well-made file manager and alot of tools to work with including Phone Manager, Paint, Reader, Contacts and much more… I'll be looking into this often to see progress. Darkfader: It didn't work at start, but then converted to nds file. The mac-style app selection rox! Smealum: Application very well realised with a lot of interesting functionnalitys.
#03
DS_GBCBy: Ethos Elissaios: A very good try for a GBC emulator, looks promising but needs more on it. No sound. Darkfader: this adds exactly what DS is missing 🙂 . It probably could use hardware acceleration for some games to make it faster. Smealum: An emulator….not very good, lags a lot and has no sound.
#04
DSMSBy: N3TKaT
Elissaios: An excellent Master System emulator. Works perfectly on me, sound OK, graphics OK, speed OK. Good to see people emulating classics so good on the DS. I personally enjoyed it after a long time. Darkfader: Emulators are always appreciated. Smealum: Very good emulator, has sound, doesn't lag…. perfect 🙂 Too bad it does not use the tactile screen thought…( why not putting an SMS pad on tactile screen and you can press the buttons with stylus ? heh ).
#05
WinDSBy: LiraNuna
Elissaios: A classic, but most enjoyable OS sample for DS. This guy made a good effort to bring windows and DS one step closer. I really liked the fact that he worked on the same level of windows UI. Limited features, but indeed a very good step towards having a good OS for the DS. On the note: It works for me and doesn't freeze :\ Darkfader: This could become a nice PDA program 🙂 . I noticed some lag where it 'picks' up an icon when dragging. Requests: more apps, maximize button, better use of other display. Smealum: It freezes on my DS…
#06
DS Exporter / Animator 3DBy: delfare
Darkfader: The converter and all are certainly useful. Does it do texture though? Smealum: Tools that permits you to export model from Gmax and 3DSmax and make animations and use them on DS easilly….very good
#07
MD2 LoaderBy: Ethos
Elissaios: A simple 3D model viewer. This might actually help to stress-test the DS hardware using various objects and routines. Darkfader: Animations doesn't look so fluid. perhaps add some interpolations if possible. Anyway. This should make it much easier to load in a player character. Smealum: Nice model viewer on DS.
#08
FlipbookBy: Sintax
Elissaios: Nice proggy, but sometimes works and sometimes no (controls). A little debug will help fix this out. Darkfader: Had to 'press' real hard to make it work (2 buttons did work without problems though). Smealum: Original and well realised. Fun to use.
#09
AuDSBy: Extreme Coder
Elissaios: A simple RAW sound player, too heavy and too much space needed. At least works somehow. Darkfader: I wouldn't use it as mp3 player replacement since it can't 🙂 Smealum: Raw format isn't very good quality and takes a lot of space.
DSSpeechBy: Headspin
Elissaios: Good try, works somehow but still pretty buggy. Add some more voices (eg. woman) after making the successful text parsing, and fix that voice quality. Looks also promising. Darkfader: Nice idea but come one, nobody would use it like this.
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Perpetual Calendar + Clock By: Taiyou
Darkfader: Not very useful a.t.m. but perhaps nice for a firmware replacement.
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RetroBoxDSBy: BlueHawk89
Darkfader: Never heard of it. The scaling doesn't look too pretty either.
More contests will follow and in fact two every year lead by NEO Team, so dont get your heads down. We would like to thank all participants through this page. You all done well showing your beatiful creations. Congratulations! NEO Team 2005
MK5 8G/16G GIGA cart upgrade core V1.40 + 2.43 XMenu Stable Version [06-26-2007] * Modified some export message * Modified use top screen to show message under the U-DISK mode * Fixed some bugs, like the date display * The Game save database update to #1138
MK6 Homebrew Patcher V5 [Jun.26th 2007] This APP is patch the homebrew to MK6 format, and run from the MK6 menu flash directly, because the MK6 just have 16M menu flash only, so the patched file can't over 16Mbit (2Mbyte).
How to patch on PC : drag the homebrew file and drop to this APP. How to run on MK6: turn on NDS will run this homebrew directly, if hold L+R when turn on NDS then boot slot-2 cart (MK6 PASSME).
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MK6 Burner Maker V3 [Jun.26th 2007] This APP is converte the patched MK6 homebrew to MK6 menu burning rom, it will export one "Mk6_burn.nds" file, then : [1] Burn this "Mk6_burn.nds" file to any slot-2 flash cart( like neo1/2/3 serial ), or any slot-1 cart ( like MK6-TF ); [2] Turn on NDS and run it; [3] Press START to burn, you can make a mass-produce MK6 burning in this way
[1] Firstly please download the MK6 Burner APP and MK6 Homebrew patch 4.0 file, then drag the homebrew rom and drop to the MK6 patch file, you will get one new patched file with same name (remember the patched rom size have to less than 2MByte), now please rename it to "hello.nds" .
Then, copy these 2 files — "MK6_Menuflash_Burner_V1.0.nds" and "hello.nds" to your SD/MiniSD/TF card, put MK6-Motion (or any other passme2 device, like MK4/MK5/MK6/Passme2 … ) and NEO3 to NDS , turn on, and select this MK6 burner program to run.
[2] Now eject and replace the MK6 cart which you want to burn "hello.nds" rom inside,press "START" to burn.
[3] Burning ……
[4] If it said "Done" , then mean all data were burned and verify data pass. Now the new homebrew rom is ready for run.
SPEC: * 1:1 original NDS cart size. * Support ALL version of NDS & Lite * NDS brightness adjust able * 2M EEPROM Save * Build in MagicKey passme2 * Support auto Sleep Mode * Simple PLUG and PLAY * Build in 16M menu flash,and re-programable * Build in 2M sram buffer * Build in X,Y,Z high speed accelerometer * Build in GYRO sensor
Special promote now! Buy one MK6-Motion get one NEO3 FREE!
NEO Summer coding contest 2007 for NDS(GBA) and PSP second announcement *** close time: Aug.20th 2007 ***
* NDS(GBA) and PSP Game division There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications, it's mean you will have more chance to win with an Apps using the full hardware function.
The rules of NEO Summer coding contest 2007:
[1] All original entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.
[2] The public poll will get less judge power , like just get half score than before.
[3] All last neo compo top 10 winners and neo compo partner site can give out their judgments (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.
[4] The No.1 winner can't use their same project (even it's update a lot) to enter the next compo.
[5] You can enter the PSP/NDS/GBA's GAME contest and APP contest both, without any limit.
[6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.
[7] If your production have enter other compo before, you can enter this NEO compo still.
[8] If your NDS project can support MK6 Motion function, then will get +5 "Motion Score".
the splash sample for PSP :
the splash sample for NDS :
the splash sample for GBA :
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
NEO Summer Coding contest 2007 close time : Aug.20th 2007 Winner prize send out time : Sept.20th 2007
* Use MK5 GIGA cart same core * Build in 2M SRAM game save,use battery to keep data * NDS Game compatibility 100% * 1:1 original NDS cart size * Work with all NEO flash cart , boot and save * Build in MK5 pass2, can boot almost GBA/NDS flash cart
history: * Add the zip PSRAM test * Improved the GBA menu * Improved run the Zipped rom directly, 512M can store near 800M roms. * Support TEXT / HTML / HTM / GIF / JPG / PNG / BMP / NES ROM / SEGA SMS ROM / PC-E ROM / GB ROM directly. * 2in1 loader. When insert MK4/MK5/MK6 to boot,then can enter NDS mode and load NDS games form NEO2-SD/MiniSD/TF cart directly. Otherwise will enter GBA mode.